A wave shooter set over a violet dusk. Drones sweep down in sine curves, weavers zigzag and split in two when you kill them, gunners hover and snipe, and every fifth wave brings a heavy that cycles through three attack patterns.
You get three ships. Kills build a streak multiplier up to x5 that resets the moment something hits you or slips past the deck, so the score comes from clean runs, not careful ones. Kills also charge an overdrive pulse: when the ring fills, release it to wipe every incoming shot and hit everything on screen at once. Pickups drop from wreckage: spread shot, rapid fire, and a one-hit shield.
Scores post to the leaderboard at the end of a run.
Built with Claude.
How to play
Arcade · 4:00
Hold the corridor.
ArrowsFly
WASDFly
SpaceFire
ShiftOverdrive pulse
PPause
MMute
Touch: Drag to fly, guns auto-fire. Tap the ring to pulse.