You are a small light with one rope and no ground.
Hold anywhere to throw the rope at the nearest anchor above you. Swing, and let go at the right moment to launch. The rope reels in while you hold it, so a long hold builds speed and a tight circle.
The sky keeps rising. Fall past the bottom and the run ends. Your score is how many metres you climbed.
Tips:
- Let go near the bottom of a swing for height, near the side for distance.
- Hollow anchors are brittle. They shatter once you let them go, so don't plan a return trip.
- The white line shows the anchor you'll catch. If there's no line, there's nothing in range.